For the end of the year, the holidays, birthdays, and family get-togethers tend to keep most of us busy, even during our time off. But some work has been progressing well. We have expanded the lore and content of Valendera ten-fold. We hope that it will bring a whole new crowd of players to the table when the game system is finally released. For now, all of the original Crusader Games campaign modules will be brought under the Valendera game world. While many of the other games we have in development will fit into one of the many worlds in that system. We plan to create a unique experience where players may spot Easter eggs through our game, and point to our TTRPG with excitement. I know where that comes from. That several worlds that encapsulate different genres, but all the fantasy stuff will be brought under the Valendera umbrella.
The modules themselves will still be self-contained, but the characters may be used in future Valendera modules. That also opens up my campaigns to a whole set of lore, from previously written material. Other games like Pip’s First Adventure, Farmcraft, and Tornado! will be set in their own universe. In Darkness will be in another universe, which itself is horror themed. This one is tricky, because In Darkness is based on real mythologies, inspired by actual events, and adapting a game world with it’s own lore for something darker is a harder challenge but and exciting one.
On the DOOM front, Blight had to be updated with a minor change, but will not be featured on this site. We call v1.4a and 1.4b. We’re working with Doomworld to get it uploaded to their unofficial Archive, but mustn’t contain unaltered assets from DOOM. Unfortunately, since Blight v1.4 has added a new intermission map, it uses the default blood splats and You are Here arrows that highlight map locations on the intermission screen. This was an oversight, so these images were altered and the mod was resubmitted. But, it has only been resubmitted to the archive, not to Bethesda or this site. Those locations still feature the original intended red blood splats. Moving forward, any updates will feature the altered images.
With the next year quickly approaching, we’re excited to see what new games we can get out to the public, and the progress we will make on our current projects. Here’s to 2025.