A year or two ago, when Wizards of the Coast was romanticizing the license structure for the 2024 version of D&D, there was a uncertainty about the content that was placed on the DMs Guild, and whether that was going to be owned by the creators or owned by WOTC. Due to the, at the time, unknown ownership of where our D&D campaigns would ultimately fall to, it was decided to temporarily remove them from the internet and house them back on our digital bookshelves until said time was further fleshed out. It turned out that none of the hyperbole was ended up the case, but our campaigns were already removed from the website.

Our next goal for would be to relaunch those 3 campaigns and the supplemental class as a purchase through our own website. This way we can have them back up for publishing, perhaps retool some of the nitpicky issues with the adventure modules and clean up a lot of the sticky parts of the stories, all the while, seeing if they would need adjusted for the 2024 ruleset. For some of the team, this means that the story will need to be fleshed out, and for the artists, reworking some of the maps to make larger dungeons, or cleaner visuals.

The best part of tackling this is to dive into some 1980s red box set D&D campaigns and redo all the visuals in the style of those maps. There is always a piece of that in our hearts, and we personally have loved the old blue print maps from back in that era.

We’re also exploring the idea of including additional merchandise on the store front that could be sold based on previous works by Crusader Games. That portion of the website will be developed as time comes, and we’ll be sure to announce it on our social media pages as well.

Until then, Happy Gaming.